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Incubus Mace Tank Morgana Static Dungeon BuildIncubus Mace Tank Morgana Static Dungeon Build

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Updated 10/6/2026
PvEGroupFame Farm

Recommended
Incubus Mace
Incubus Mace
Threatening Smash
Air Compressor
Shrinking Curse
Energetic
Astral Aegis
Astral Aegis
Soldier Helmet
Soldier Helmet
Block
Toughness
Guardian Armor
Guardian Armor
Taunt
Toughness
Royal Boots
Royal Boots
Royal March
Toughness
Martlock Cape
Martlock Cape
Alternative
Sarcophagus
Sarcophagus
Mistwalker Hood
Mistwalker Hood
Immortal
Quick Thinker
Caerleon Cape
Caerleon Cape

Max HealthMax Health
Common
Range: 5.56 - 556.24
Weapons: All
Defense vs. AllDefense vs. All
Common
Range: 0.1398% - 12.2807%
Weapons: All
Mob FameMob Fame
Uncommon
Range: 0.3% - 30%
Weapons: All

Calming Potion
Major Calming Potion
Sandwich
Beef Sandwich
Lurcher Sandwich
Thunderfall Lurcher Sandwich

Tank

Hardest Role to play. Need to know every pull by the heart, know how to keep aggro and mob's skill's timing in order to dodge it.

Gears and Skills

Main Weapon

Incubus mace

I tried all other maces and none of them as good as Incubus mace. The Shrinking Curse E skill of the Incubus have 20% Max and Current Health Reduction and Damage Dealt reduction by 40% which is overpowered.

Incubus mace skills

Q skill on Threatening Smash, W skill Air Compressor, E skill Shrinking Curse. I like passive on Energetic but can be anything.

Offhand

Astral Aegis/Sarcophagus

Astral Aegis and Sarcophagus clumping mobs nicely, if you go other off-hand for example Leering Cane mobs going to spread all over the place after your W Air Compressor skill.

Head Piece

Soldier Helmet/Mistwalker Hood

Both are good. Matter of preference. Personal choice is Soldier Helmet because it can deny mob's damage and CC but with Fallen Staff's E skill Salvation the Mistwalker Hood might be most optimal, especially when comparing D skill cooldowns. SH 40 seconds versus MH 25 seconds. Another argument in favor of MH might be skill duration 5 seconds versus SH 2.5 seconds.

Soldier Helmet/Mistwalker Hood skills

D skill Block for Soldier Helmet, passive is Toughness. Immortal and Quick Thinker/Balanced Mind for Mistwalker Hood.

Chest Piece

Guardian Armor/Any plate armor

Plate armor is a must for a tank as it has highest Defence, Armor, Magical Resistance and Max Health . Tank on Plate armor always going to take reduced damage from mobs compared to the Leather Armor or Cloth Armor.

Guardian Armor/Any plate armor skills

Most popular armor is a Guardian Armor as it has Enfeeble Aura R skill which Reduces damage of affected enemies by 60%. It's especially useful during big pulls. If you using any other plate armor you should use Taunt R skill, which helps with holding the aggro. Thoughness on the first passive, Protective Instinct on the second. Protective Instinct increases your Threat Generation by 400%, without it you probably not going to be able to hold aggro as a tank.

Leg Piece

Royal Boots

Royal Boots have a good speed and speed duration combination. All other boots are either too slow or doesn't last that long for tank to do big pulls effectively.

Royal Boots skills

Royal March F skill and Toughness passive.

Cape

Martlock Cape for extra defenses during big pulls or Caerleon Cape for that additional Q skill to keep a mob's aggro better.

How to Play

Getting speed buff

As a tank you start with F skill Royal March and make sure you get 10 stacks on your speed buff. Getting maximum bonus will help you do more cleaner pulls. In general you never want to do slow pulls.

Pulling the mobs

After you got your speed buff use Q skill Threatening Smash on the first group of mobs you want to pull and run straight to the second group. Try to spam your Q skill on the mobs, it helps with increasing your Threat towards the mobs. The more Threat you have, the less chances you going to loose the aggro. After that W skill Air Compressor and immediatedly Soldier Helmet's D Block skill or Mistwalker Hood's Immortal. If you using SH you will need to cancel it after around 1 second in order to use your E skill.

Debuff

After mobs clumped immediately use your E skill Shrinking Curse on the clumped mobs and continue spamming your Q skill on cooldown in order to keep the aggro. If some of the mobs chasing DPS or Healer use Taunt R skill on them. The mobs should die in one rotation.

Secret to clean pulls

Secret to clean pulls is your running path. Sometimes you will see mobs walking into clump themselves even when not clumped by Air Compressor, the reason is if you go far enough from them they forced to chase you. In general for example if there is 2 group of mobs you start by aggroing first group with Q Threatening Smash then running to the edge of the second group and then back to the far edge of the first and back to the center and then press W Air Compressor, mobs should clump nicely. Same for 3 or more groups.

Threat

Spam your Q ability on cooldown, it increases your threat. Mobs attack the player who has the highest threat value. You can also spam your R Taunt, but i like to keep it for the Dark Paladin's skill that changes all mobs aggro.

Shadowcaller Debuff

Make sure most of the mobs are close to you when the Shadowcaller E Inner Shadow skill hits, otherwise debuff not going to work. You can even let yourself get hit by mob's skills if it helps you with landing the debuff on the mobs.

Big Pulls

If you doing big pulls make sure to alternate between big and medium pulls, so healer have their Graveguard Helmet D Sacrifice skill's cooldown ready.

Unbound Guild Recruitment
Unbound (Europe) is a ZvZ guild that is pushing for Crystal rank.

Overview

Bag
Incubus Mace
Threatening Smash
Air Compressor
Energetic
Calming Potion
Soldier Helmet
Block
Toughness
Guardian Armor
Taunt
Toughness
Royal Boots
Royal March
Toughness
Martlock Cape
Astral Aegis
Sandwich
Lurcher Sandwich