Incubus Mace Tank Morgana Static Dungeon Build
Max Health
Defense vs. All
Mob Fame


Hardest Role to play. Need to know every pull by the heart, know how to keep aggro and mob's skill's timing in order to dodge it.
I tried all other maces and none of them as good as Incubus mace. The Shrinking Curse E skill of the Incubus have 20% Max and Current Health Reduction and Damage Dealt reduction by 40% which is overpowered.
Q skill on Threatening Smash, W skill Air Compressor, E skill Shrinking Curse. I like passive on Energetic but can be anything.
Astral Aegis and Sarcophagus clumping mobs nicely, if you go other off-hand for example Leering Cane mobs going to spread all over the place after your W Air Compressor skill.
Both are good. Matter of preference. Personal choice is Soldier Helmet because it can deny mob's damage and CC but with Fallen Staff's E skill Salvation the Mistwalker Hood might be most optimal, especially when comparing D skill cooldowns. SH 40 seconds versus MH 25 seconds. Another argument in favor of MH might be skill duration 5 seconds versus SH 2.5 seconds.
D skill Block for Soldier Helmet, passive is Toughness. Immortal and Quick Thinker/Balanced Mind for Mistwalker Hood.
Plate armor is a must for a tank as it has highest Defence, Armor, Magical Resistance and Max Health . Tank on Plate armor always going to take reduced damage from mobs compared to the Leather Armor or Cloth Armor.
Most popular armor is a Guardian Armor as it has Enfeeble Aura R skill which Reduces damage of affected enemies by 60%. It's especially useful during big pulls. If you using any other plate armor you should use Taunt R skill, which helps with holding the aggro. Thoughness on the first passive, Protective Instinct on the second. Protective Instinct increases your Threat Generation by 400%, without it you probably not going to be able to hold aggro as a tank.
Royal Boots have a good speed and speed duration combination. All other boots are either too slow or doesn't last that long for tank to do big pulls effectively.
Royal March F skill and Toughness passive.
Martlock Cape for extra defenses during big pulls or Caerleon Cape for that additional Q skill to keep a mob's aggro better.
As a tank you start with F skill Royal March and make sure you get 10 stacks on your speed buff. Getting maximum bonus will help you do more cleaner pulls. In general you never want to do slow pulls.
After you got your speed buff use Q skill Threatening Smash on the first group of mobs you want to pull and run straight to the second group. Try to spam your Q skill on the mobs, it helps with increasing your Threat towards the mobs. The more Threat you have, the less chances you going to loose the aggro. After that W skill Air Compressor and immediatedly Soldier Helmet's D Block skill or Mistwalker Hood's Immortal. If you using SH you will need to cancel it after around 1 second in order to use your E skill.
After mobs clumped immediately use your E skill Shrinking Curse on the clumped mobs and continue spamming your Q skill on cooldown in order to keep the aggro. If some of the mobs chasing DPS or Healer use Taunt R skill on them. The mobs should die in one rotation.
Secret to clean pulls is your running path. Sometimes you will see mobs walking into clump themselves even when not clumped by Air Compressor, the reason is if you go far enough from them they forced to chase you. In general for example if there is 2 group of mobs you start by aggroing first group with Q Threatening Smash then running to the edge of the second group and then back to the far edge of the first and back to the center and then press W Air Compressor, mobs should clump nicely. Same for 3 or more groups.
Spam your Q ability on cooldown, it increases your threat. Mobs attack the player who has the highest threat value. You can also spam your R Taunt, but i like to keep it for the Dark Paladin's skill that changes all mobs aggro.
Make sure most of the mobs are close to you when the Shadowcaller E Inner Shadow skill hits, otherwise debuff not going to work. You can even let yourself get hit by mob's skills if it helps you with landing the debuff on the mobs.
If you doing big pulls make sure to alternate between big and medium pulls, so healer have their Graveguard Helmet D Sacrifice skill's cooldown ready.





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