*Absolute Priority: The Tank --Your number one priority will always be the tank. If the tank dies, the whole team (you, DPS and support) will most likely die as well. -Even if a DPS takes damage (from an area or anything on the map), if the tank is also taking damage, your focus should be on the tank first. If you can heal the DPS without putting the tank at risk, do so, but the tank is the priority. -DPS are assumed to dodge damage; if a DPS takes damage from an area, it is their responsibility and not the tank's or yours as the healer.
*Aggro Management:
-It is crucial that you do not heal the tank before he "hits" monsters with an ability (Q, E or W). If you do, you will steal aggro from the mobs and disarm the entire pull, which can be catastrophic.
-There is a way to heal the tank without stealing aggro: using the "Calm" potion. By activating Calm, you become invisible to monsters, allowing you to heal the tank without being detected and without disarming the pull. After using Calm, you can cast "Grave Guard Helmet".
*Healer Skills and Strategies
◦Use of skills:
▪Throw a Q or EQ when the tank ‘hits a Q’ on bugs.
▪Throw a W when the tank does a large pull or smaller pull.
▪Use the ‘guardatumba helmet’ for powerful heals.
▪ ‘Druid's Habit’ is useful for granting mana to the party and yourself. ▪ Healer's Passive: After four skills, buff your heals by 20%. ▪ If you can be close to your other allies (DPS, etc.) when you cast your real jacket even better so it takes advantage of the 50% CD reduction.
Combo: Jacket + Helmet + W + Q + E (or the other way around if you want the latter two) and keep spaming the first skill as the more you apply them the more your healing increases by ‘Q’.
Grind smarter, not harder.
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