Great Nature 1v1No traits have been selected for this build



People don't really expect this to work at all, so it can really catch them by surprise. It has some weaknesses in burst damage and you need to know when to disengage and heal.
It uses the generic cloth hat and robe abilities and the generic leather boot middle ability, so you just go for power, which means you can use budget items in any slot.
Energizing Shield on helm, idk why it isn't coming up on the selector. This is important.
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