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[1H Nature] [Open World] Solo Roam[1H Nature] [Open World] Solo Roam

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Updated 8/2/2026
BeginnerPvERoamingBudgetS.A.F.E. PortalSoloFame Farm

Recommended
Nature Staff
Nature Staff
Thorn Growth
Brambleseed
Circle of Life
Energetic
Muisak
Muisak
Mage Cowl
Mage Cowl
Firebreath
Aggression
Mage Robe
Mage Robe
Purging Shield
Aggression
Mage Sandals
Mage Sandals
Energetic Sprint
Aggression
Thetford Cape
Thetford Cape
Alternative
Torch
Torch
Guardian Helmet
Guardian Helmet
Emergency Shield
Increased Defense
Cleric Robe
Cleric Robe
Everlasting Spirit
Aggression
Soldier Boots
Soldier Boots
Wanderlust
Increased Defense
Cape
Cape

Mob FameMob Fame
Uncommon
Range: 0.3% - 30%
Weapons: All
Defense vs. AllDefense vs. All
Common
Range: 0.1398% - 12.2807%
Weapons: All
Max HealthMax Health
Common
Range: 5.56 - 556.24
Weapons: All

Resistance Potion
Major Resistance Potion
Potion
Invisibility Potion
Stew
Beef Stew
Beef Stew
Avalonian Beef Stew

This build is simple, affordable, and easy to grasp for its purpose. While it lacks mobility and isn’t meant for 1vX or picking up PvP fights at will, it has got the power to clear camps/enchanted mobs quickly enough to hop onto the next batch of them.

Full mage set might sound like a meme or a role-play choice, but it’s actually very effective for what this build aims to do.

We're picking up mage cowl for added DPS in our rotation for faster clears, our mage robe has the highest damage % of all chest pieces at the cheapest price and also its ability acts as a purge/resistance potion. Shoe slot is flexible, we're only after energetic sprint here, so any sandal works here.

Set can sway more into PvP by swapping to Guardian helmet, Cleric robe and Soldier boots, as both the helmet and robe offer a defensive, letting you mount when taking damage, or tank massive incoming damage, while retaining enough damage to continue clearing objectives decently enough. You can even swap Cleric robe with Mercenary jacket for the classic set, but that sways too much off the focus point of this build.

Muisak for the added heal/damage bonus, with no negative as using the 2nd passive on nature staff gets us mana on autos. Can swap with torch for faster autos and more cooldown reduction, depending on your gameplay. Reason we're not selecting crypt candle is due to it lowering our defenses, making us even squishier. The blueflame torch currently is too expensive therefore making it moot to even recommend. Facebreaker also works for additional defense while keeping some damage boost, so keep that in mind.

Thetford cape for added damage, can susbtitute with a normal cape for an even cheaper price. Martlock cape can be used if you're willing to pick up more PvP fights.

Potions are a choice, resist for tankiness, poison for PvE focus, invisibility to try and escape players, gigantify if you want to fight back, or even hellfire potions for a one-shot type of build (requires royal helmet as well).

Food is a choice as well, I pick beef stew for the additional damage on Q/W/E, can pick the avalonian version for HP regen between fights/resets, or can do T7 omelette for lower cooldowns and cast times.

Unbound Guild Recruitment
Unbound (Europe) is a ZvZ guild that is pushing for Crystal rank.

Overview

Bag
Nature Staff
Thorn Growth
Brambleseed
Energetic
Resistance Potion
Potion
Mage Cowl
Firebreath
Aggression
Mage Robe
Purging Shield
Aggression
Mage Sandals
Energetic Sprint
Aggression
Thetford Cape
Muisak
Stew
Beef Stew